Game Of Life



Evolution: The Game of Intelligent Life
Developer(s)Crossover Technologies
Publisher(s)
  • NA:Interplay Entertainment
Designer(s)Greg Costikyan
EngineCustom
Platform(s)Windows
Release
Genre(s)Educational
Life simulation
Real-time strategy
Mode(s)Single-player
Multiplayer (1-6)

Evolution: The Game of Intelligent Life, also known as Genetic Evolution: The Race for Intelligent Life in Germany and Evolução: O Jogo da Vida in Brazil, is a life simulation and real-time strategycomputer game that allows players to experience, guide, and control evolution from an isometric view on either historical earth or on randomly generated worlds while racing against computer opponents to reach the top of the evolution chain, and gradually evolving the player's animals to reach the 'grand goal of intelligent life'.

The game of Life. Very simple box, with a lot of kid-friendly pictures. This is an 8+ age limit game. Average playing time is not mentioned. But this may take 1 to 2 hours. Let’s go over the game components. According to Wikipedia's article: 'The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.' The board is made up of an m x n grid of cells, where each cell has an initial state: live (represented by a 1) or dead (represented by a 0).Each cell interacts with its eight neighbors (horizontal, vertical, diagonal) using. This is an implementation of Conway's Game of Life or more precisely, the super-fast Hashlife algorithm, written in JavaScript using the canvas-tag. It can simulate the largest known patterns, including the Tetris Processor (0.1MB, 29201m cells), Caterpillar.

Gameplay[edit]

Game

Players select different ages to play through, including the Labyrinthodontia, or the first amphibians through to the evolution of the Age of Mammals. Each species has points that players can spend on adapting or evolving their creature populations, which are represented by animated icons of that creature. The more points a player spends on a field for a species, the quicker it evolves, becomes better at feeding (and growing in number faster), or better at fighting off predators. When a player evolves a creature, one can pick a population to be upgraded to the evolution one chooses. Each creature has a different set of evolution paths, and some can evolve into six or more different creatures. The world grows as the game advances, with land masses drifting and terrain shifting. As the player evolves the selected creatures, the player slowly advances in the complexity of the animals, eventually reaching intelligent life. Usually, the first player to do this is the victor (standard rules).

The game starts from basal tetrapods, the very first land dwellers: amphibians. At the gain of the game, each player starts with one population of a species of prehistoric amphibian—e.g. Ichthyostega, Tulerpeton, and Acanthostega. Gradually, if the player monitors the species' progress and moves them to more appropriate habitats and climate zones, the selected species will feed, breed, and prosper. From that secure population who can then evolve more advanced and adaptable creatures, along with continental drift and climate change, the other, older, and more primitive species will be rendered obsolete, and their creatures will die out.

As the player advances their creatures, extinctions may wipe out populations of some species, while others may not be affected at all. Each species has a drop-down menu, which displays all the more advanced creatures that this particular species can evolve into. Eventually, when the player reaches intelligent and advanced animals, the menu will display certain creatures that can then evolve into the standard intelligent life of civilization builders. The line of intelligent species doesn't have to be humans (e.g. Australopithecus, Homo habilis, Homo sapiens). The player can also evolve other intelligent species who are fictional or highly speculative. For example, if a player evolves one of the creatures into an elephant, one can access the elephant line, and gradually evolve that elephant into Elephantosapiens which is a species of intelligent life, thus winning the game. Elephantosapiens of course, is fictional and speculative. Other species of intelligent life within the game are parrot men, wombat men, and dino men.

Once a player evolves intelligent life, the game ends and scores are added up and displayed, although the player who evolved intelligent life is guaranteed victory. Score points are given to players who make evolutionary breakthroughs. For example, evolving the first reptile, mammal, or dinosaur is worth bonus points.

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The game can either be played alone or against the computer. With opponents, the game has another side to it. Each animal has the ability to evolve defense, and other animals (predatory creatures) controlled by the players, can fight each other's creatures, thus wiping out an enemy population, reducing competition and weakening the opponent. To fend off these attacks, the other player can, as said earlier, evolve defenses against the opponent's predators.

Critical reception[edit]

Inside Games thought it was a perfect simulation.[1]Electric Play felt the game was both educational and interesting.[2]Happy Puppy thought the game had much replay value.[3]

The reviewer from Pyramid #30 (March/April, 1998) stated that 'A Discovery Channel Multimedia/Crossover Technologies product, Evolution shares the Discovery success strategy for straddling the road between education and entertainment. It's fun, and I actually learned something.'[4]

See also[edit]

References[edit]

  1. ^'Inside Games - Reviews - Evolution: The Game of Intelligent Life'. 1999-04-20. Archived from the original on 1999-04-20. Retrieved 2018-03-29.
  2. ^'Electric Games Review: Evolution by Crossover Technologies/Discovery Channel Multimedia'. 1999-04-17. Archived from the original on 1999-04-17. Retrieved 2018-03-29.
  3. ^'Review: Evolution, The Game of Intelligent Life'. 1999-04-17. Archived from the original on 1999-04-17. Retrieved 2018-03-29.
  4. ^'Pyramid: Pyramid Pick: Evolution'. Sjgames.com. Retrieved 2020-02-06.CS1 maint: discouraged parameter (link)

External links[edit]

  • Evolution: The Game of Intelligent Life at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Evolution:_The_Game_of_Intelligent_Life&oldid=994283211'

Game Of Life Instructions

The game of life (gol) is represented on a 2D grid (theoretically of infinite size) composed of square boxes called cells which have a binary state (1 for living and 0 for dead).

The game of life is a cellular automaton based on the principle of evolution of the grid over time. At each step, called generation, the cells evolve according to their neighborhood (each cell has 8 neighboring cells).

By default, if a living cell is too isolated (0 or 1 neighbor) then it dies the next evolution (death by under-population). If it is reasonably surrounded (2 or 3 neighbors) then it remains alive, but what if it is surrounded by too many cells (4 or more neighbors) it dies to the next generation (death by over-population).

Game Of Life Online

Game of life 2 switch

A cell can also become a live cell if a dead cell is surrounded by three living cells then it becomes alive (she was born) in the next evolution (birth by reproduction).

Game Of Life Conway

All configurations are possible but different rules may lead to an explosion of the cell population (e.g. by indicating favorable of conditions for birth) or a rapid decline (e.g. indicating several unfavorable conditions for life).